Multiplayer modes include "progressive chess", where opponents gain moves each turn, "dark chess" in which opponent's pieces are invisible unless under attack, "losing chess" where the objective is to lose pieces, and "extinction chess" which replaces checkmate with the win condition of capturing all of opponent's pieces. The Art of Learning includes six minigames: "fork my fruit" where the goal is to fork two fruits using any of the given pieces, "masterpiece" where the objective is to paint a picture by making as few moves as possible, "breaking the lines" where the aim is to capture pawns using only knights and "chain reaction" where the target is to link three or more pieces by placing them within opponent's attack range, "pawn charge" where the goal is to reach the eighth rank without being captured, and "minefield" where the objective is to defeat an invisible enemy. The game database includes 600,000 matches. The game uses an updated version of the King chess engine. The game is narrated and instructed by Josh Waitzkin, and using principles from his book, The Art of Learning. The game was announced on August 10, 2007. Chessmaster: The Art of Learning (alternatively Chessmaster XI and known on the PC as Chessmaster: Grandmaster Edition ) is a 2007 chess video game developed and published by Ubisoft for the Windows, Nintendo DS, and PlayStation Portable.
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